Drag model files into "Asset Browser" pane or add to your project folder.
For FBX/DAE models: Textures don't get applied, select the corresponding material and add the texture to "Diffuse".
For OBJ models: Materials are unsupported.
#Joint scale fbx unity plus#
Drag model files into "Assets" pane or add click the plus symbol in the "Assets" pane and select "Upload".
#Joint scale fbx unity how to#
Please see the BabylonJS documentation for instructions on how to import files.
Please see the Three.js documentation for instructions on how to import files.
Supported formats: OBJ, DAE, GLTF and STL
File › Import and select the file format you’d like to import, then select a file.
Copy model files to your project folder, if there’s a "Texture" folder make sure to copy that too.Īlso includes: Armory Engine, Blender Game Engine.
Supported formats: OBJ, DAE, FBX and GLTF
For OBJ models: In the import dialog set "Import rotation" to 90 × 0 × 0.
For FBX models: Ignore the warning about smoothing groups, the model will work just fine.
In the "Import Options" dialog set the "Import Uniform Scale" to 10.
Click Import in the "Content Browser" pane and select a model.
Make sure to also import the "Textures" folder, if included.
Drag model files into "Project" pane or add to your "Assets" project folder.
Map properties: Set tile width and height to 128 × 64.
Tileset properties: Set the drawing offset to X: -192 and Y: 170.
The transparent pixels around each of the tiles is margin for larger tiles, or tiles that don't fit within the usual tile size.
STL files do not include materials or textures, they're meant for 3D printing.Įach of the included isometric sprites is 512 × 512 in size, a flat single tile is 128 × 64 in size.
You can open OBJ, FBX and DAE files using any text editor to edit them.
FBX, GLB (glTF 2.0) and DAE files are equal in features but GLB are always smaller in size.
GLB (glTF 2.0) files have embedded textures, there’s no need to import texture files.
Refrain from using OBJ unless it's the only supported file format.